![]() ![]() Centralised Authority: -5 Banditry (all provinces).Ambushers: +50% chance of successfully launching an ambush.Tribal Conquerors: +20% morale for all units vs Barbarian Tribes.Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces).Horsemanship: -20% recruitment costs for all cavalry units.Settlers: -50% building conversion costs (all regions).Voyagers: +20% movement range for all fleets.Looters & Raiders: +150% income from raiding and sacking.Terrors of the night: Can always choose to fight night battles.Piety: -4 Banditry for each cult building (all regions).Enlightenment Ruler: +20% research rate.Administrators: -20% political action costs.Romanisation: Public order bonus (max +6) from presence of Latin culture.Marching Orders: +15% movement range for all armies.Iron Fist: -50% resistance to foreign occupation.True Rome: Roman factions share a major diplomatic penalty with other Roman factions.Defenders of Civilisation: +15% morale for all units in own or allied territory.Head over to the Total War academy page to learn what’s new in both Total War: ROME II and Empire Divided. Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall? Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable… The once-glorious legions are forced to assume a defensive posture as their strength wanes time is not on Rome’s side. Queen Zenobia holds fast – but for how long? They are held back only by a staunch defence led by Palmyra. To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. This is its gravest crisis yet.Įager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. Restructured technologies and unique new buildings.New Campaign features: Plagues, Cults and Banditry.New period-specific events, dilemmas and missions.New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains.Play as one of ten different factions across five cultural groups.Plunges players into the crisis of the third century, a critical turning-point for Rome.A new grand-scale Campaign Pack for Total War: ROME II.PLEASE NOTE: This content requires the base game Total War™: ROME II to play. They are weaker in prolonged melees, if they are not able to deal a decisive blow early on.About This Content Total War: ROME II – Empire Divided The tradeoff for better offense is a lower defense making them better suited for charging into a gap, or for dealing a heavy blow to enemy units. Sword Infantry: Sword infantry is usually known by their attack capabilities, compared to spearmen's more defensive skills. So in short while they have no advantages from the phalanx formation they are more flexible and are able to respond to a number of threats better. While not as lethal as pikemen against horses or infantry units when attacking head on they are able to move faster and are better for screening for enemy horsemen as they can catch up to them. ![]() Spearmen like pikemen carry stabbing weapons into battle but their weapons are much shorter but also more muneverable. Once the formation has been broken pikemen are rather weak one on one unless if they are elite units like Spartans. Infantry will pay a high price to break through their front ranks as well! While these units are amazing in the front they are vunerable to being flanked, as they are slow and make a large mass they are extremely vunerable to missile fire especially when they stay in phalanx formation to move. ![]() They can form phalanx formation that present a row of sharpen pikes in the front which is lethal to calvary. Pikemen or Phalanxes carry long pikes into battle. ![]()
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